Competition Details
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Main Challenge
The 2026 Challenge: Generative AI in Education
Focus: Your project must demonstrate an ethical application of Generative AI principles (such as pattern recognition, natural language processing, image generation, or content creation) to solve a clearly defined problem in education.
Competition Rules
Submission Format & Requirements
The Working Model Requirement
Visual Guide (What is Accepted?)
✅ ACCEPTED: Code running on a screen, A robot performing a task, A mobile app functioning live.
❌ NOT ACCEPTED: PowerPoint slides only, PDF designs, Static 3D printed models (non-functional), Posters.
Submission Components
- Video Demonstration: (Max 3 minutes, 180 seconds). Must follow the official Video Guidelines (available in the Resources section).
- Technical One-Pager: A brief report detailing the project’s architecture, tools used (e.g., Python, low-code platforms, specific APIs), ethical considerations, and potential scalability.
Eligibility
Categories & Eligibility
Age Classifications
Teams of 3-5 students. All members must be in the same age category.
Tweens
11 to 14 years old
Tweens
11 to 14 years old
Focusing on creative problem-solving and basic application of AI principles.
Teens
15 to 18 years old
Teens
15 to 18 years old
Focusing on complex technical execution and advanced ethical considerations.
Official Timeline
Journey to the Award Ceremony
Key dates and milestones for Safe AI Cup 2026
20th Dec 2025
Official Media Launch
Initiative announced to press and public.
10th Jan 2026
Registration Opens
Teams secure their spot.
Jan - Feb 2026
Outreach & Webinars
Student and Mentor orientation complete.
1st - 19th Mar, 2026
Submission Deadline
All videos and reports uploaded.
25th Mar - 1st Apr, 2026
Preliminary Screening
Top 20 Finalists announced.
9th - 10th Apr, 2026
Live Judging Day
Final winners selected by independent jury (Venue TBA).
22nd Apr 2026
Grand Award Ceremony
Winners celebrated at University of Dubai.
Evaluation
How You Will Be Judged
Total: 100 Points
25%
Innovation
25%
Application
20%
Creativity
Ethical design and bias mitigation.
20%
Sustainability